From “’We Has Found the Enemy and They Is Us’: Virtual War and Empathy in Four Children’s Science Fiction Novels’, The Lion and the Unicorn (2004), 28(2): pp. 171-185
[This article in part draws on the ideas of Emmanuel Levinas, who argues that the self has to respond to the other’s right to be and to aid the other, even at expense to the self. This philosopher was central to my PhD. The other three novels were Gillian Rubinstein’s Space Demons (1986), Robert Westall’s Gulf (1992) and Gloria
Skurzynski’s Virtual War (1997)]
There is a moment in Terry Pratchett’s Only You Can Save Mankind (first published 1992) when the hero Johnny Maxwell watches some television: “There was a film on the News showing some missiles streaking over some city. It was quite good” (22). By comments in subsequent chapters it becomes clear that the military action being shown is the Gulf War of 1991, a war which Jean Baudrillard has argued did not take place, and which for the children who are central to Only You Can Save Mankind has taken on the shape of a video game; indeed, they hear that the bombers have grown up playing such games:
“There was a man on the box saying that the bomb-aimers were so good because they all grew up playing computer games,” said Wobbler.
“See?” said Johnny. “That’s what I mean. Games look real. Real things look like games.” (116)
The virtual Gulf War is counterpointed with the computer game Only
You Can Save Mankind, which Johnny has started playing and indeed